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Works in progress

January 25, 2008 by

Here are a couple of models that I have been working on for the last couple of months. The Veloque fighter has been in the albums for quite some time but hasn’t been announced properly.

Veloque (WIP) - v05 - first setupVeloque (WIP) - v10 - front with wingsVeloque (WIP) - v13 - a bit over the top

I created it from a sketch I made on paper and I made it to test modelling techniques for subpatch modelling with Lightwave. I deliberately tried a couple of difficult shapes to find solutions for the usual problems and I think I succeeded quite well in solving a couple of them.

It may have become a bit overloaded in the meantime so I may have to reduce oder modify a couple of shapes.

Titan (WIP) - v00 - Damocles v07 - predecessorTitan (WIP) - v01 - frontTitan (WIP) - v02 - front

The second WIP is a long one streaching from an idea I had for a couple of years in the shape of the Titan carrier (or Damocles as it’s predecessor was called). It’s purely polygon modelling and therefore not as demanding as the Veloque. It is based on the basic shape of a two bladed broadsword and will be (once completed) over 1km long. I have planned to launch the SpaceHead and Veloque fighters from it’s hangars but it will be quite some time until I will be able to do this. It is very likely that I will port these meshes into XSI before hand because LightWave isn’t quite as good at handling and combing complex mesh objects in one scene, so that will further delay the completion of this project, but I will keep you posted.

Finally finished Final Fantasy XII

January 22, 2008 by

After playing this part in the Final Fantasy row since it’s release in germany (23. February 2007 – yeah, thats half a year after the US and nearly a whole year after japan) I have finally finished the game.

After my failed attempt at defeating Vayne a couple of months ago I took some time off finishing most of the hunts and getting all of the espers. Usually in Final Fantasy you have quite a good chance in defeating the big boss if you manage to defeat most of the extra beasts before hand and therefore this time Vayne didn’t stand a chance.

Piratennest (Sky Pirates Den)

In addition to the higher level I also had quite a good and demanding time gathering extras for my sky pirate’s den. This is quite a simple thing to implement for the game developer but it somehow adds a nice incentive to the game. Quite similair to the achievements you get on the Xbox or Half Life. I’ll just show you has become of mine:

Quite crowded by now, but I did leave out a couple of things, including the Tiamat and several other things just because I thought it was about time to finish.

My final stats are just over 4.000.000 clan points with all characters being at level 68 (and Vaan leveling to 69 inside the Bahamuth). Final playtime was about 170 hours which must be the longest time I have spent on a Final Fantasy (or any game for that matter).

Now let’s just hope Final Fantasy XIII isn’t going to be late.