Here are a couple of models that I have been working on for the last couple of months. The Veloque fighter has been in the albums for quite some time but hasn’t been announced properly.
I created it from a sketch I made on paper and I made it to test modelling techniques for subpatch modelling with Lightwave. I deliberately tried a couple of difficult shapes to find solutions for the usual problems and I think I succeeded quite well in solving a couple of them.
It may have become a bit overloaded in the meantime so I may have to reduce oder modify a couple of shapes.
The second WIP is a long one streaching from an idea I had for a couple of years in the shape of the Titan carrier (or Damocles as it’s predecessor was called). It’s purely polygon modelling and therefore not as demanding as the Veloque. It is based on the basic shape of a two bladed broadsword and will be (once completed) over 1km long. I have planned to launch the SpaceHead and Veloque fighters from it’s hangars but it will be quite some time until I will be able to do this. It is very likely that I will port these meshes into XSI before hand because LightWave isn’t quite as good at handling and combing complex mesh objects in one scene, so that will further delay the completion of this project, but I will keep you posted.