September 13, 2011 10:39 am
Published by LyCheSis
To get the vector from a quaternion rotation you simply multiply the quaternion by the forward vector. Debug.DrawRay(transform.position, transform.rotation *... View Article
September 13, 2011 10:38 am
Published by LyCheSis
I’m getting a bit fed up having to look up everything with google when programming. Therefore I’ll add everything I... View Article
August 14, 2011 6:07 pm
Published by LyCheSis
Added a whole new track with better curves and everything. I tried to build the track from separate segments which... View Article
June 27, 2011 10:52 pm
Published by LyCheSis
Did a quick 3d off-road car in Lightwave for this project and integrated it into the scene. Also added a... View Article
June 19, 2011 9:41 pm
Published by LyCheSis
Had a scan through another bunch of old Amiga games and stumbled across Geoff Crammonds excellent Stunt Car Racer. Knowing... View Article
June 2, 2011 5:36 pm
Published by LyCheSis
Added shields and the energy pads, that will power the shields. At the moment the shields just protect the catapult... View Article
May 29, 2011 5:01 pm
Published by LyCheSis
Fixed a couple of things and added a new type of enemy. Still no way to die, but I now... View Article
May 20, 2011 9:35 pm
Published by LyCheSis
We’ve been developing in Unity again at work and this got me started at several small games at home (just... View Article