Category Archives: Game development

Unity Catapult Update

Fixed a couple of things and added a new type of enemy. Still no way to die, but I now have a good idea of where I am going with this. http://game.lychesis.net/CP002.html

Unity Catapult

We’ve been developing in Unity again at work and this got me started at several small games at home (just for practise and maybe a bit more). Catapult is a variation of the old PC game called Paratrooper. You control a turret and have to defend yourself from aircraft dropping bombs onto you all the [...]

Taking Form

Redesigned front-end from my Colours game The new art design is coming along well and I am now working towards showing the player what has to be done as well as what he is able to do. It’s becoming clear that I have several color matching directions (rows, columns and matching the central ring) and [...]

Just before the change

Updated version of the new colours gameThis is another screenshot from my colours game. I changed a couple of gameplay mechanics and noticed that not all additions improve the playability. I’ll have to change the graphical presentation of the game to improve the gameplay. I therefore posted this screenshot just before changing everything (again). The [...]

New games underway

New variation of my Colours gameA simple Snakes game prototype After finishing a game project for Capture in the beginning of the year I found that the game engine Unity3D, that we had decided on using, was also quite good realising game projects that I had been wanting to do at home. I have purchased [...]

ColoursXNA started

I have started to play around with Microsoft’s XNA Framework in C# and, as a first project, started porting my old puzzle game “Colours”. I created that game 1992 on my Amiga in AMOS Basic and have ported it successfully to HTML/JavaScript round about 2004. Several attempts to port it to the PC in Blitz [...]