Unity Stunt Car Racer v03
August 14, 2011
Added a whole new track with better curves and everything.
I tried to build the track from separate segments which I wanted to combine in Unity but it was quite tricky building all parts in Lightwave and then getting them to fit in Unity. Therefore I prebuilt the track and imported it as one model in Unity. This should also be better for lightmapping, surfacing, etc. but I’m still quite far away from that.
I also added lap-tracking and repositioning of the player (if you get stuck). The turbo will also not be unlimited anymore, which is now indicated by a couple of dials on the right side of the display.
Controls are as follows:
Cursor keys: Steering, throttle and brakes
Ctrl.: Turbo
Space: Reposition vehicle
You’ll need the turbo to get over the last jump and it will also help greatly managing the first climb.
Categorised in: Development, Game development
6 Comments
Hello
Can you share the scripts you use to make this ?
Regards
Luis Barbosa
Hi Luis, I’ll try to compress and tidy up the code a little before posting it. It’s pretty basic stuff, but I know it’s nice to have some sort of starting point when trying unity’s car physics.
I’m a complete fan of this game !
We are thinking to make this remake,
But we are a small, all the help would be great!
If you can share or do some work in the scrips, please contact me!
Greetings, is there any chance you could share the code for this remake ? I’d definitely like to try it on my VR setup ! Please please !!!!
Hi Manu, as I’m still unhappy with the handling of the internal Unity car physics I have ordered the UnityCar engine (and am currently waiting for delivery 🙂 ).
I’ll try to put the files for the old project online in the next couple of days but be warned that it will behave erratic in extreme situations.
Thanks I can’t wait to grab this project, be sure I’ll keep you informed with my progress !