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Gamedev Knowledge

  • Game Teardown
    • Adrian Courreges
      • Metal Gear Solid V – Graphics Study
      • DOOM (2016) – Graphics Study
      • GTA V – Graphics Study – Part 1
      • GTA V – Graphics Study – Part 2
      • GTA V – Graphics Study – Part 3
      • Deus Ex Human Revolution- Graphics Study
    • fxguide
      • Remember Me – Rendering
      • Remember Me – Rain
      • Remember Me – Making Wet Environments
    • Simon Schreibt
      • Snap Mesh to Surface Height & Shader Flow Maps
      • Cartoon Fire, Smoke and Waterfall
      • Assassin’s Creed: Black Flag – Waterplane
      • Fallout 3 – Edges
  • Groundwork
    • Marmoset
      • Basic Theory of Physically-Based Rendering
      • Physically-Based Rendering, And You Can Too!
      • PBR Texture Conversion – Traditional vs. Specular vs. Metalness
    • Silvio Paganini
      • Various GLSL Algorithms
      • Various Matrix Algorithms
      • Various of Shading Algorithms
    • Valve Software
      • Distance Field Textures
  • Blueprints
    • Airwar – Aircraft Blueprints
    • The Blueprints – Vehicles, Aircraft, Technology,…
    • Gears Online – Yukikaze
    • Gears Online – Gall Force

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    • Rock Band
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