Gamedev Knowledge Game Teardown Adrian Courreges Metal Gear Solid V – Graphics Study DOOM (2016) – Graphics Study GTA V – Graphics Study – Part 1 GTA V – Graphics Study – Part 2 GTA V – Graphics Study – Part 3 Deus Ex Human Revolution- Graphics Study fxguide Remember Me – Rendering Remember Me – Rain Remember Me – Making Wet Environments Simon Schreibt Snap Mesh to Surface Height & Shader Flow Maps Cartoon Fire, Smoke and Waterfall Assassin’s Creed: Black Flag – Waterplane Fallout 3 – Edges Groundwork Marmoset Basic Theory of Physically-Based Rendering Physically-Based Rendering, And You Can Too! PBR Texture Conversion – Traditional vs. Specular vs. Metalness Silvio Paganini Various GLSL Algorithms Various Matrix Algorithms Various of Shading Algorithms Valve Software Distance Field Textures Blueprints Airwar – Aircraft Blueprints The Blueprints – Vehicles, Aircraft, Technology,… Gears Online – Yukikaze Gears Online – Gall Force