I must admit that I feel stupid for not having realized this earlier but I was updating / dual using Unity 3.5 and 4.0 as well when this happened, so I was a little unsure what was causing it, but here goes: If you access your Unity project on a network share (like: \\server\project\game) then [...]
Had another go at the WheelCollider, as I wasn’t convinced that completely custom built vehicle physics would save that much time, and I have made a couple of improvements. Most of all the Suspension is now correct, as I was doing it wrong most of the time: The best way to start is to set [...]
I experimented a little with the Unity physics and wheel collider features to try to get a working truck + trailer configuration working for rough terrain. As I had already done some truck and trailer physics for a farm simulator at work I wasn’t expecting this to be that tricky. I uploaded my current state [...]
Fixed a couple of things and added a new type of enemy. Still no way to die, but I now have a good idea of where I am going with this. http://game.lychesis.net/CP002.html
I decided to to do something about my homepage again and switched from LifeType to WordPress. The old site was having issues and has also been spammed regularly. Most work went into transfering most of the content and comments from the blog. I also added and updated a couple of images and I finally added [...]
Sooo, the front page is new. Something broke my website and since I was to lazy to find the problem I redid the front page with a nice slideshow which will do until I rebuild the rest of the site. The blog survived unscathed and I used the occasion to update it’s software, hoping that [...]
Symphonic Shades 23. August 2008 playing video game music from Chris Hülsbeck with the WDR Rundfunk Orchestra “Symphonic Shades” was Chris Hülsbeck’s dream of bringing a whole concert with his videogame music to life with a proper symphonic orchestra into reality. The first concert was sold out within days of it’s announcement and I was [...]
Well, this is going in a different direction to what I was originally planing. But with time being as limited as it is and blog software being as good as it is I thought I’d save some time by not reinventing the wheel again by developing something that has already been done a million times [...]