Author Archives: LyCheSis

Unity Stunt Car Racer

Had a scan through another bunch of old Amiga games and stumbled across Geoff Crammonds excellent Stunt Car Racer. Knowing that Unity had some sort of vehicle physics (albeit not very good ones) I wanted to have a go at this myself. Here’s what I have come up until now. SCR v01

Unity Catapult v03

Added shields and the energy pads, that will power the shields. At the moment the shields just protect the catapult and will vanish when hit. In the next version the energy pads will replenish the shields as long as they are not blocked by the projectiles that are being dropped. http://game.lychesis.net/CP003.html  

Unity Catapult Update

Fixed a couple of things and added a new type of enemy. Still no way to die, but I now have a good idea of where I am going with this. http://game.lychesis.net/CP002.html

Unity Catapult

We’ve been developing in Unity again at work and this got me started at several small games at home (just for practise and maybe a bit more). Catapult is a variation of the old PC game called Paratrooper. You control a turret and have to defend yourself from aircraft dropping bombs onto you all the [...]

Happy new year!

I decided to to do something about my homepage again and switched from LifeType to WordPress. The old site was having issues and has also been spammed regularly. Most work went into transfering most of the content and comments from the blog. I also added and updated a couple of images and I finally added [...]

Taking Form

Redesigned front-end from my Colours game The new art design is coming along well and I am now working towards showing the player what has to be done as well as what he is able to do. It’s becoming clear that I have several color matching directions (rows, columns and matching the central ring) and [...]

Just before the change

Updated version of the new colours gameThis is another screenshot from my colours game. I changed a couple of gameplay mechanics and noticed that not all additions improve the playability. I’ll have to change the graphical presentation of the game to improve the gameplay. I therefore posted this screenshot just before changing everything (again). The [...]

New games underway

New variation of my Colours gameA simple Snakes game prototype After finishing a game project for Capture in the beginning of the year I found that the game engine Unity3D, that we had decided on using, was also quite good realising game projects that I had been wanting to do at home. I have purchased [...]

The long wait

While awaiting a final release date for Squares upcoming Final Fantasy XIII I had a look around previous Final Fantasy releases and made a list. Now I know it’s a bit unfair to leave out Final Fantasy XI and add the delay to Final Fantasy XII but for me MMORPG variant wasn’t really a Final [...]

Partially new

Sooo, the front page is new. Something broke my website and since I was to lazy to find the problem I redid the front page with a nice slideshow which will do until I rebuild the rest of the site. The blog survived unscathed and I used the occasion to update it’s software, hoping that [...]