New category “HowTo”

September 13, 2011 by

I’m getting a bit fed up having to look up everything with google when programming. Therefore I’ll add everything I need and find here (even if it isn’t all that extrodinary).

Unity Stunt Car Racer v03

August 14, 2011 by

Added a whole new track with better curves and everything.

I tried to build the track from separate segments which I wanted to combine in Unity but it was quite tricky building all parts in Lightwave and then getting them to fit in Unity. Therefore I prebuilt the track and imported it as one model in Unity. This should also be better for lightmapping, surfacing, etc. but I’m still quite far away from that.

I also added lap-tracking and repositioning of the player (if you get stuck). The turbo will also not be unlimited anymore, which is now indicated by a couple of dials on the right side of the display.


Controls are as follows:
Cursor keys: Steering, throttle and brakes
Ctrl.: Turbo
Space: Reposition vehicle

You’ll need the turbo to get over the last jump and it will also help greatly managing the first climb.

Unity Stunt Car Racer v02

June 27, 2011 by

Did a quick 3d off-road car in Lightwave for this project and integrated it into the scene.

Also added a boost via the fire button (ctrl.) and a camera control script. It also should be much more difficult to tip the car over, but the car will not slide yet.


Unity Stunt Car Racer

June 19, 2011 by

Had a scan through another bunch of old Amiga games and stumbled across Geoff Crammonds excellent Stunt Car Racer. Knowing that Unity had some sort of vehicle physics (albeit not very good ones) I wanted to have a go at this myself.

Here’s what I have come up until now.

SCR v01

Unity Catapult v03

June 2, 2011 by

Added shields and the energy pads, that will power the shields. At the moment the shields just protect the catapult and will vanish when hit. In the next version the energy pads will replenish the shields as long as they are not blocked by the projectiles that are being dropped.


Unity Catapult

May 20, 2011 by

We’ve been developing in Unity again at work and this got me started at several small games at home (just for practise and maybe a bit more).

Catapult is a variation of the old PC game called Paratrooper.

You control a turret and have to defend yourself from aircraft dropping bombs onto you all the time. It’s not very advanced as of yet but that’s mostly because I am trying and testing different techiques at the moment.

Happy new year!

January 6, 2011 by

I decided to to do something about my homepage again and switched from LifeType to WordPress. The old site was having issues and has also been spammed regularly.

Most work went into transfering most of the content and comments from the blog. I also added and updated a couple of images and I finally added my gallery again. Luckily WordPress is able to reroute the URLs so I am confident this switch will not break too many of the old links.

I am still filling it and I am planning on adding new stuff to it. Let’s see how long that new years resolution will last 😉